Games
Indoor Games
Outdoor Games
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Barnyard
Fun
Preparation: Small
cards with farm animal names in a bag.
- Teacher
tells students about each farm animal.
- Each student draws a
card.
- Students close their eyes, puts their "bumpers" up
(open-faced hands extended), and walk around, making the noise
of the animal they have drawn.
- Students locate and herd with
other players who are making the same animal noise.
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Barnyard Jam
Preparation: paper or plastic grocery sacks, one for each student
- Divide students into 6-8 barnyard groups, with 3 or 4
students in each group.
- Teach the following rhythms, and write
them on the chalkboard:
- / / / /
- / / >>/
- / rest rest /
- >>>>>>>>
- (count 1,2,3,4 as hands go up and down shaking)
- / >> / >> g. >> rest >> rest.
- Lead the students in making music (not noise) as a class
to the different rhythms.
- Have them use the grocery bags or make
animal noises in time to the rhythm.
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Bronco
Tag
- All but two players pair
up and scatter around the playing field, at least 40 square.
- Each
pair becomes a bronco, with one player in front (the head),
and the second in the back (the tail) with arms around the partner's
waist.
- The other two players become the runner and the chaser.
- The chaser gives the runner
a head start and then pursues him or her.
- If a tag is made,
the two exchange roles.
- At any time, the runner may join a
bronco by clasping the waist of the bronco's tail.
- The tail
thus becomes the new head, and the old head is displaced and
becomes the new runner.
- Broncos may buck and dodge to prevent
the runner from joining them, but they may not push a runner
away.
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Chicken
Dance
Preparation: Secure a recording
of song "Chicken Dance."
- Start the song Chicken
Dance song.
- Chorus - Finger claps. This
is the little beak.
- Wing beats. These are
the little wings.
- Shake Shake. This is
the little tail.
- Verse - Group
walks in rhythm in a circle.
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Circle
Dance
To bluegrass
music or the song "Rocky Top," or "Dancing in
the Street," teach the following moves:
- Face right; take eight
steps; turn; take seven steps to the left.
- Beginning on your right
foot, take four steps inside the circle. On the fourth step,
turn and step back four steps.
- Pat pat, clap clap; partners
clap clap; turn around.
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Color Call
- Students form a circle, with one player in the center.
- The student
in the center throws a beanbag to a player on the rim, and calls
out a color.
- The player who catches the beanbag responds by naming
a fruit or vegetable of the color called, and then throws the
beanbag back to the center player while calling a new color.
- Now
the student in the center must name an appropriate fruit or vegetable.
- The
game goes on in this manner, with colors repeated, if necessary.
- When
a player on the rim fails to catch to beanbag or cannot name
a fruit or veggie of the color called, he or she is eliminated.
- When
the student in the center drops the beanbag or answers incorrectly,
he or she leaves the game, and the questioner moves to the center.
- The
game continues until one player remains—the
winner.
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Farmer
, What's On Your Mind?
Preparation:
Three empty corners of a room with little obstruction between
each corner. Choose a farmer to sit with his or her back to the
group.:
- Provide background
information about tthree agricultural commodities
in Oklahoma. (See Ag Facts.)
- Assign one
of the three commodities to each of the three empty corners,
and appoint one student to serve as the farmer.
- Have each
student choose one of the three commodities.
- As the class
spells the word "agriculture" aloud, have each student
move to the corner representing the topic he or she has selected.
- Ask the
farmer which commodity he/she is ready to take to market.
The group that is chosen is out of the game.
- Select
another farmer, and have the remaining students choose another
commodity. Repeat steps 4 and 5 until only 1-3 students remains.
Note: Sometimes two or three students figure out a strategy
for staying in the game. If so, declare them all winners before
the majority of the class gets antsy.
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Fruit Basket
- Students sit in a cicle with one player
in the center.
- The center player assigns the name of a fruit
to various circle players.
- The center player calls out “All apples
change places with all pears,” or
similar.
- While the two groups scramble to change places, he
or she tries to get one of the seats.
- The center player may also call out the name
of several kinds of fruits at once.
- “Fruit basket turn
over” means
all students must change seats.
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Fruits and Veggies
- Divide players into two equal lines, one called “Fruit” and
the other called “Veggies.”
- Teams stand about five
feet apart, facing each other on opposite sides of a center
line.
- Behind each group of players and about 25 feet away, is
a goal line.
- When the game leader calls out “Fruits!’ that group
turns and runs toward its own goal line, with the Veggies in
pursuit.
- Any Fruit tagged before crossing the line joins the
other side.
- The action continues with the leader giving each
side a fairly even number of chances to chase their oponents.
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Fruit, Vegetable, Grain
- Players sit in a circle,
with one student (the caller) in the center.
- The caller points
to any other student and says, “Fruit,
Vegetable, Grain—Grain!”
- By the count of ten, the
student must then name a grain (or fruit or vegetable) not
previously mentioned. If successful, he or she sits in the
center of the circle. If not, the same student remains in
center, calling on a different student to name a specific food.
- Variation: Root, Leaf, Fruit, Stem—The student in the center
calls out “Root,” “Leaf,” “Fruit
or Stem.” By the count of ten, the student called upon
must name a vegetable or fruit that meets the criteria called.
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Fruit and Vegetable Pairs (Mixer)
- Cut an assortment of fruits and vegetables in half, or cut
pictures from magazines or the Oklahoma
Fruits pattern page and
cut them in half.
- Each player is given half the fruit or vegetable or picture.
- On signal,
all scurry about to find their partners.
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Garden is Ready
- Write the names of a variety of garden vegetables on small
pieces of paper, or cut out pictures from magazines or from the
Oklahoma Vegetables pattern page.
- Hand out the names or pictures to students.
- Students sit in chairs scattered around a room.
- One player serves
as the gardener. He or she stands and says: “The garden
is ready to harvest.”
- Walking around the room, the gardener calls the name of a garden
vegetable. Play music to accompany the movement.
- As players
hear the names of their vegetables called, they get up
and follow the gardener around the room.
- With each round, the gardener calls another
vegetable and switches from walking to hopping, skipping, etc.
The followers mimic the gardener ’s motions.
- When most of the
vegetables have been called out of their seats, the gardener
shouts: “Salad.”
- At this the players must find new
seats.
- The last player to find a seat becomes the new gardener.
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Garden Tag
- One player is chosen as chaser.
- The chaser may tag any
opponent who is not touching the ground with his or her hand
(as if digging in the garden).
- A tagged player becomes the
new chaser.
- Players usually do not stay in the stooped position
too long, but if one does, the chaser may stand within
three to four feet of that student and count to three.
- If the
player does not move, he or she is considered tagged and becomes
the new chaser during the next round of play.
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Goose
and Gander
- All players but one are geese,
forming a single line.
- Each goose places his or her hands
on the waist of the goose in front of him or her.The other
player is the gander.
- The object is for the gander
to tag the last goose in line. To prevent this, the head
goose moves around, swinging the line from side to side and using
his or her arms to block the gander.
- The head goose may not hold the gander.
- When the gander finally
succeeds in tagging the last goose, he or she then joins the
line at the end, and the head goose becomes the new gander.
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Guess My Name
- Cut out pictures
of fruits or vegetables from magazines or the Oklahoma
Fruits and Oklahoma
Vegetables pattern pages.
- Without letting the players see
the pictures, pin one to each player's back.
- The players circulate
around and ask each other questions to try to identify what fruit
or vegetable they are representing.
- Any question may be asked
except the direct one, “What am I?”
- The
first player to guess his or her fruit or vegetable is the
winner, but the game continues until all or most of the players
have guessed what they are.
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Have
You Seen My Sheep?
- Players stand in a circle,
with one, the shepherd, standing outside the circle.
- The shepherd walks around
the outside of the ring, stops anywhere, and taps a player
on the shoulder.
- The shepherd asks, "Have you seen my sheep?"
- The
shepherd describes the clothing of another player, and when
the player being questioned recognizes the player described,
he or she answers: "Your missing sheep is Johnny [or Jane
or Mary]."
- On
being indentified, the sheep bolts from the circle and races
around the outside, pursued by the player who made the identification.
- If
the sheep can get back in place before being tagged, he or
she becomes the shepherd for the next round. If he or she is
tagged, the pursuer is the new shepherd.
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Milling
to Music
- Teacher says "mill,
mill, mill, mill" while students mill around the room.
- When
the teacher stops, students stop walking.
- Teacher tells students
to point at something made of cotton, a beef by-products, something
made of wool, etc.
- This is an opportunity for teachers
to share interesting ag facts.
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Moo Cow Moo
Preparation:
Secure small stuffed (tossable) farm animal.
- Teach rhyme:
Moo cow, moo cow, moo moo moo, Moo cow, moo cow, where are
you?
- Teacher tells
students how farmers care for their animals.
- Blindfold
one seeker, and have another student hide the stuffed farm
animal somewhere in the room.
- As the seeker
looks for the animal, students recite the rhyme, getting
louder when the seeker gets close to the animals and softer when
he/she gets farther away.
- Next blind
fold two seekers and repeat step 4.
- Third time
all who have not been seekers yet become the seekers, and
the stuffed farm animal is hidden somewhere in the teacher's
clothing.
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The
Name Game
- Gather students in a circle.
The ideal number is 15 or less.
- A leader introduces the
game by saying his/her first name, then calls out the name
of someone else in the circle and tosses a small, soft sports
ball to that person.
- That person calls another
person's name and tosses the ball to him/her, and so on until
everyone has received the ball at least once.
- For the duration of the
game, each person throws the ball to the same person.
- It is fun to get several
balls going at once.
- It is also fun to time
how long it takes the group to complete the game.
- If you have a large numbr
of students, play the game in groups, with only one group playing
at a time, while others watch. Too many students in the circle
are not advisable.
- Have fun.
PASS: Health & Fitness: Standard
5.1; Language
Arts: 1.2 |
Observation
- Place several different vegetables on a table.
- Have
students stand around the table for one or two minutes and
try to memorize the vegetables.
- Cover the vegetables with a
table cloth, and have students write down as many as they can
remember.
- After three or four minutes, call time and collect
the lists.
- The player who has written correctly the greatest
number of vegetables wins.
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Pumpkin
Man
Preparation: A large open
area is required for the movement.
- Teach the following song:
Pumpkin man,
pumpkin man, catch a brownie if you can,
Yes I will,
Yes I will, if the brownie will stand still.
- Divide students into
two groups - a pumpkin group and a brownie group.
- Form a
circle, facing inward.
- Have the pumpkins step
forward and put their palms together to make "windows." (Don't
weave fingers.)
- As all sing the song, have brownies go in and
out of the windows at least twice.
- When teachers says "stop," pumpkins
should lower the "windows." All brownies inside the
circle become pumpkins and join the circle.
- Play two times so that
everyone who started out as a pumpkin gets the opportunity
to become a brownie.
Background: The pumpkin is
a warm-season vegetable that can be grown throughout much
of the United States. Besides being used as jack-o'-lanterns
at Halloween, pumpkins are used to make pumpkin butter, pies,
custard, bread, cookies and soup. Pumpkin is a very tender vegetable.
The seeds do not germinate in cold soil, and the seedlings
are injured by frost. Pumpkins can be harvested whenever they
are a deep, solid color (orange for most varieties) and the rind
is hard. |
Rope
Activities
Preparation: Secure ropes
Teach shapes.
Students work in groups to create shapes while holding onto the
rope. |
Rutabaga
- Bring a rutabaga and other tough-skinned fruits and
vegetables to class.
- Have players sit in a circle and pass the
rutabaga around as they count from left to right, starting with
the number one.
- When the number five or any multtiple of five
comes up, the word “Rutabaga” is
called out instead.
- Match the other vegetables to different numbers, and play the
game with different multiples.
- Variation: Play the game with sevens. Whenever “Rutabaga” (or
whatever) is called, the direction of the number-calling is reversed.
If the game progresses into the 70s, the counting changes to “rutabaga
1, rutabaga 2,” etc. Whenever a player makes a mistake,
he or she gets one penalty point and starts the game from the
beginning again.
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Sand, Clay, Loam
- Divide class into two groups. One group is rain; the other
is soil
- Have students in the soil group stand with their arms
outstretched, with each student touching the hand of the student
next to him/her.
- Let students from the rain group work their
way through the outstretched arms of the students of the soil
group to represent the movement of water through sand.
- Students
in the soil group will stand shoulder to shoulder.
- Students
in the rain group will attempt to work their way through to
represent the movement of water through clay.
- Now have students
from the soil group stand with their hands on their waists,
with elbows touching.
- Students in the rain group will work their
way through to represent the movement of water through loam.
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Scatter
Square Dancing
Preparation:
Use blue grass, pop, rock or country & western music - anything
with a quick, steady beat. Teacher is the caller.
Background:
The square dance is an American institution. It began in New
England as the first settlers and the immigrant groups that followed,
brought various national dances. We call them folk dances now,
but at the time they were just the popular dances of the day
in the countries of their origins. The schottische, the quadrille,
the jigs and reels and the minuet are some examples. After a
week of toil carving space out of virgin forest and building
new homes, the settlers would gather in the community center
on Saturday evening and enjoy dancing their old-world favorites.
As the communities grew and people of different backgrounds intermingled,
so did their dances. As the repertoire increased, it became increasingly
difficult for the average person to remember the various movements.
- Share
background information, and explain the calls:
- "Right
arm swing" - Lock right arms at elbow, and dance
in a circle.
- "Left
arm swing" - Lock left arms at elbow, and dance
in a circle.
- "Do-Si-Do" -
Cross arms in front, and dance around your partner.
- "Right
Hand Star" - "High five" right hands,
and dance in a circle.
- "Left Hand
Star" - "High five" left hands, and
dance in a circle.
- "Honor
Your Partner" - Curtsy or bow, and say a kind greeting.
- "Hit the
Trail" - Keeping the beat to the music, move about
the dance area. Partner up and walk through the calls.
- Start the
music, and give the calls, There is no "right" order.
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Tossed Salad
- The players sit on chairs in a circle, with one
player, the grocer, in the center.
- The grocer gives each of the
others the name of a vegetable.
- He or she then calls out the
names of any two vegetables.
- The two students with these names
quickly exhange places, while the grocer tries to get one of
their seats.
- Of the three, whoever does not find a seat becomes
the grocer for the next round.
- At any time, the grocer may call
out “Tossed Salad,” and
all the players scramble for new seats.
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Wood Fence, Stone Fence, Barbed Wire
- Divide students into two groups—fence and cattle.
- Groups
line up facing each other.
- Cattle group counts off by fives.
- When the teacher calls “stampede ones,” the ones
in the cattle group take off running toward the fence.
- When the
cattle get near the fence, the teacher calls out “wood
fence,’ “rock fence,” or “barbed wire.”
- The
fence responds by doing one of the following:
- Wood Fence—Students
on the fence team stand straight, side by side with arms
at their sides.
- Rock Fence—Students on the fence team
stand side by side with their arms crossed in front of them.
- Barbed
Wire—Students on the fence team stand side by
side with their elbows hooked.
- The cattle try to get through the fence. Those
who get through return to the cattle side. Those who don’t
get through join the fence.
- After all the cattle groups have been
called, reverse the teams.
Variation: In addition to running, cattle groups may be asked
to walk, skip, hop, gallop, etc. |
Oklahoma Ag in the Classroom
Back to Food and Fun

Oklahoma Ag in the Classroom is a program of the Oklahoma Cooperative
Extension Service, the Oklahoma Department of Agriculture, Food and
Forestry and the Oklahoma State Department of Education.
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